| Eddie Maristela - Co-founder/Character Instructor |
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Eddie's background includes concept,character and cinematic art. He is currently working on "Next Gen" games at Namco Bandai Entertainment as a Lead Character Artist. He has worked with Sony (SCEA), Nvidia, 20th Century Fox film and Crisp Digital Designs. |
| Bryan Johnson - Co-founder/Environmental Instructor |
| | With over ten years of production experience, Bryan has worked on a variety of titles and has been called upon to be a character, environment and concept artist. He has worked at several studios, including Konami, Sony(SCEA), THQ and BottleRocket Entertainment.
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| Jason Rowells - Co-founder/Environmental Instructor |
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A video gaming industry veteran of fourteen years, Jason has worked in multiple titles for companies including THQ, EA, Sony(SCEA) and Havokware. He is currently employed at Trion World Network as a Senior Environment Artist. |
| Eli Enigenburg - Animation Instructor |
| | Eli has more than ten years experience as a 3D animator and artist. He has worked on titles for Rockstar, Activision, Capcom, Atari, and Universal. |
| Kevin Duc - Conceptual Art Instructor |
| | Kevin is currently employed at THQ as a concept artist. He has worked on multiple titles including "Spongebob and Friends, Globs of Doom" and on and unannounced project. He's also worked on Stargate Worlds while at Cheyenne Mountain Entertainment. He graduated with Bachelor's of Fine Arts in Animation from Savannah College of Art and Design. Kevin is excited to hold conceptual workshops and classes at the Pixelyard. |